Good Magic Dmg Build Bravely Default
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This creates a dmg file (in this case 64M) that can be mounted on a mac. It can also be mounted on linux, with something like. Mount -o loop /tmp/foo.dmg /mnt/foo after wich you just copy the content you want to it (in /mnt/foo). Unmount it, and the dmg can be copied over to a mac and mounted there. For Bravely Default on the 3DS, a GameFAQs message board topic titled 'Whats the best offensive magic setup?'
Not Updated For Current SeasonFeb 21, 2014 Bravely Default Thread (No spoilers). When it is sent by a friend. 20 spells is hard to build up during a fight, so being able to chain the debuff from moves friends have sent and use my. May 21, 2016 Best strategy? Summon Anri to tank for you. Makes the fight easy even with low dmg. I know I'm a bit of a low level, but that won't stop me! I don't wanna summon anyone, not even NPCs. I'll see how good I do with the bellowing dragoncrest ring. Get the Dusk Crown from Faron Keep swamp area ( just past second bonfire and to the left towards the. Bravely Default, known as Bravely Default: Flying Fairy (ブレイブリーデフォルト フライングフェアリー Bureiburī Deforuto: Furaingu Fearī?) in Japan, is a role-playing video game by Square Enix for the Nintendo 3DS, a spiritual successor to the 2010 video game Final Fantasy: The 4 Heroes of Light.
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Garen - Ranked Build Tank + Dmg (Solotop)
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Spells:
Flash
Top Lane
Ability Order

Introduction
Garen is my main champion. I always played him as an full tank, and always called people a fail after they build a DPS Garen. Those builds were pretty bad, but then I said maybe Garen could be an Offtank damager. So I came up with this build.Good Magic Dmg Build Bravely Default Minecraft
Garen is an early game champion, but he is stronger as an Tank late game, and a DPS early game.
Since he has very high early game damage with his abilites you can be sure you will get first blood, well if played smart.
Anyways this is my first build im posting in MobaFire and be sure to check out other stuff I wrote in this build what will really help you and explain why these items, runes and masteries that I posted.
Runes & Masteries
- Why Armor Penetration? - Armor Penetration is an Must for Garen, since he does a lot of damage with his Spin, and it does stack with Penetration, early game this penetration will make your enemy at solotop an 0.
- Why Armor? - Since you want to be a tank, Armor Seals will do the job.
- Why Magic Res.? - Same as the above, you need to be tanky, so these Glyphs will help.
- Why Magic Res.? - Again he needs to be tanky.
- Why Armor Penetration? - Late game you will have High AD, so Penetration will be needed to boost your damage input.
Masteries
21 - 9 - 0
I took 21-9-0 because I think its good, the 3% Lifesteal seems like nothing, but late game before you buy lifesteal you will already see that you heal about 20 per hit with only 3% lifesteal. Also the Offensive gives you Armor Penetration, which you need!
I took 9 in defence since its good, the bonus Magic Res. and Armor, also the Health is usefull.
Skills
: You want to max this skill first because its going to provide the most damage early game. Unfortunately Judgment scales poorly late game, but its very powerful early on.Thankfully its not completely useless late game. Judgment crits and scales with AD so its going to be your main farming tool.
: This is the skill that you'll be using to initiate fights because of the speed boost/silence and it does really good damage as well. There's no reason to save this unless your playing against someone like Nunu and you need to shut down his ult. Max it second.
Remember this skill is your main chase skill since it does give you the Bonus movement speed.
: There's not much to this skill and it doesn't improve much per level, so I max it last. It doesn't last very long either. Use it whenever you draw focus and you plan on staying in the fight. If its off CD you can use it to help escape ganks and such as well.
: This skill is ridiculous. It does more damage based on how much health your opponent is missing so any champ at low health has good reason to fear you. You'll have to practice yourself to see how much damage it does, but this is a good guideline to follow if you want to ensure a kill.
Level 1: Use when your opponent is around 10% health
Level 2: Use when your opponent is around 15% health
Level 3: Use when your opponent is around 20% health
Summoner Spells
: We all know flash is probably the most usefull spell, it is used to escape, or catch an enemy, I highly recommend you taking this spell.
: Heal seems to you like on every other champion, but its not, I use it when I go tower dive, but mostly I bait with it. When im low HP I just know they will go tower dive, so what I do is I wait for him to tower dive, when he comes I use Q, W and E, silencing him making me lose less HP from his abilities, when I come on 100 Health I then Heal, and R him, getting the kill, and able to farm a little more.
Items Explanation
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Infinity Edge - Garens spin stacks with his AD and Critical Chance, meaning that Infinity Edge is an perfect item for a damager garen.Warmogs Armor - We all know it gives you a bunch of HP and some HP/5 regen. Needed for tanky garen.
Atma Impaler - Atma converts his HP in to AD, and thats what garen needs, but dont forget it gives 45 Armor, and Critical Strike, I mean, already 2 perfect items for garen. :D
Force Of Nature - It gives him Magic Resistance, what is good, but dont forget the HP/5 Regen and the epic passive which is good since you will have tons of HP.
Ninja Tabi - Boots are needed, and since FoN gives 76 MR. and Atma 45 AR. these boots will balance the AR and MR, and also dont forget the passive reduced damage, which is great also when you use your W, you will be unkillable.
The Bloodthirster - It gives you AD, but lifesteal what you will need late game, but if you are to squishi you should take Frozen Malet, what will give you bonus HP and AD (20+ since you even have atmas).
Pros / Cons
Pros:- Naturally Tanky.

- No mana/energy.
- Not hard to learn how to play.
- Can ensure kills with Ultimate.
- Very big sustain duo to passive.
- Hard to counter
Cons:

- No CC!
- Weaker late game.
Good Magic Dmg Build Bravely Default List
- Not much damage late game.
Team Work
Your job in the team is being the tank, so you are always the closest to the enemy team. You need to start the team fight, and you do that by using your Q to gain movement speed and the second the enemy starts killing you you press your W, making the enemy team waste their spells on you, and your team will then go in, when the team fight starts, your job is to kill or scare their AD Carry, and you can do that fast with Q, E and R. After that, your job is to rush to your AD Carry and protect them, as you have heal, and do dmg.Why not protect our AD Carry? - Well thats the supports job aint it? :)
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When Defending your base your role is to just defend your ad carry, stay close to him, and kill creeps, if they jump on him you can save her by killing them, as in she is baiting.Farming
Early game you should be able to farm with your basic attacks, and if 2 minions are about to die, use basic for 1 and quickly Q to get the other minion, and just farm untill you get gold for B.F Sword. (You will have sustain duo to passive and potions).Late game you should be the one clearing minions that are pushing other lanes by going there with Q and then just with E you can clear all the minions and then with Q again get quickly back.
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Your goal is to have the most miniions early game since you wont recall much.First off I would like to say that I have tested this particular type of build on several characters . The purpose was to find a carry build with the intention of using magic dmg on magic characters that use auto attack often .
Runes
The first part of this build relys heavily on attack speed . Therefore , I am using attackspeed seals and marks , totalling up to something like 32% attack speed just from the runes.
The champs
This type of build is pretty limited to champion type . It calls for the champion to use magic dmg and/or use auto attack as a main source of killing . These types of champs are , but not limited to : Teemo , Twitch , Eve , Orianna , Udyr , etc. you get the point
The build
The build can start off a number of ways . You can use the traditional boots/pot combo , but in some cases I like to get a dagger first . Ill tell you why later
Depending on what you picked first , If boots , then complete building SORC BOOTS
If dagger , complete MALADY . Malady is underused heavily by the economy . Partly because they dont know what champions are useful with it .
This so far is 2 items totalling in 2 ehncd mvspd , and 44 magic pen (once malady is charged) and 50%+32% attackspd . Just these 2 items alone combined with the runes should decimate early match . lets finish
Depending on who you are facing is what comes next. If you have the kills , focus building Madreds . The magic dmg on this combined with the attack speed and magic pen should take down any champion in 5 shots , excluding tanks , which does the job at almost double that depending on thier magic res. The heavy dmg plus more attack speed is the reason you build this so early .
Let me note that about 40% of matches that your owning by this point WILL surrender
From madreds and on , it gets alittle champ dependant .
If you face a crowd full of tanks , your madreds should be able to put them down easily .All you need to do is add attack speed for more dps . So I would advise sword of the divine . The sword not only does nice magic dmg and give nice attack speed , but has a nice active . There are several characters that fear this sword : Jax , Nidalee , anything with stacked dodge
For Mages , I say the newly designed Wits End . Yes . Not only does it give magic dmg on each shot , but give you good resistance against AD casters. And yet , more attack speed
One of the last items I get is Starks. Using the lifesteal to stay alive and push and the attackspeed to further do more DPS , as well as the armor pen aura the you AND your team can use . Depending on your champ , This could be best used early . Stealth champions are ussually sitting around waiting for the time to strike. Using starks as a stealth character will give your team lifesteal and put the armor pen aura on the enemy while you wait . Your team will thank you for it. Sometimes If this isnt needed, I switch up starks for the Black Clever for alittle extra dmg
Lets tally up some of those stats now shall we.
Attack speed( trust me its really fast)
32%runes+50%malady+40%wits end+60% Divine+40% Madreds+30-40%starks-Clever
Magic Dmg(i might have some of these slightly wrong)
24malady+42witsend+3%health(madreds)+every4th shot on divine100
Magic Pen(since you are not real heavy on AP , these will help your abilities as well as your magic DPS)
20sorcboots+24malady
Armor Pen
20-45 rom starks on clever
AD(lets add 100 dmg for base AD )
30 from madreds+(50 from clever if you get it)
As with all builds , it does have its weaknesses. This build is more made for ganking and 1v1 while a AD is more survival , meaning life steal on an AD can allow you to push alittle more and tank alittle more.
As its strengths , this build is VERY powerful and much cheaper for early game , while AD is alittle more time and gold consuming . Sometimes all you need is to be fed early game to dominate late game.
So there it is. While it might not be a build the pros might use , its definately different . You would be surpised how well it works on champions once thought to be UP.
Twitch is my favorite champion to use this build on the ambush atkspd, he uses stacks and the mass magic pen works well with his expunge(as well as teemos stacks)
The basics of this build is not to put out mass dmg per shot , but to give multiple shots and do medium high dmg. This build does have potential as I have quadra killed a couple times with it . I have been trolled over it , but eventually praised for my originality . That is why I have brought it here to you , the fine people of LoL , to play and experiment as you will . Good day